Weekend Scrim 6v6  (#T96263)

  • Tournament Date 10/26/2019
  • Start Time 10/26/2019 at 10:00:00 PM EST
  • Finish Time 10/27/2019 at 12:00:00 AM EST
  • Total Prize $50.00
  • Sign Up Deadline 10/26/2019 at 9:00:00 PM EST
  • Signed Up 0 Clans
  • Seats Left 8 left
  • Winner$35.00
  • Runnner$15.00
  • MATCH TYPE: 6 VS 6

ELIGIBILITY TO ENROLL: Must be 18 years of age or the age of majority and resides in jurisdiction that permits skill gaming. If you are between the ages of 13 – 17 years of age, a parent or legal guardian will need to give you permission to enroll. The parent or guardian is then required to fill out the Identity Verification form upon redeeming the prize. To trigger the ID verification process, head over to ‘Transaction’ page, click on any of the two buttons ‘Purchase or Redeem’ and the ID verification form will appear. 




Please use kombatLink Discord https://discord.gg/bKsePJM for general questions and tournament support.   

In order to be eligible to sign up for this team tournament, you are required to form a clan and have atleast (6) members including himself. NOTE: Only the Clan leader can sign their team up.


When all the team slots for this tournament has been filled, an invitation will be sent out to every clan member via system notification or email to those players who are offline. It is the responsibility of the clan leader to follow up with his clan members to ensure those members have received the invitation and if they choose to participate to checked-in.


A host will be randomly selected by our tournament system, the host will then be responsible to create the custom game and set up lobby.


Contact your opponent before the match starts.


Host will invite opponent to custom game lobby by their BattleTag ID.

Custom Match Settings:

-          Mode: Competitive Mode

-          Map Selection: Host selects first map, Losing team selects second map, Losing team selects third map and Host will select map for tie game

-          High Bandwidth: on

-          Map rotation: Single Map

-          Hero selection limited: 1 per team, All heroes are currently allowed

-          Role selection limit: None

-          Allow Hero Switching: On

-          Respawn as random hero: Off

-          All heroes are to be set as ‘on’ unless otherwise instructed.

-          Health modifier: 100%

-          Damage modifier: 100%

-          Healing modifier: 100%

-          Ultimate charge rate modifier: 100%

-          Respawn time modifier: 100%

-          Ability cooldown modifier: 100%

-          Disable skins: Off

-          Disable health bars: Off

-          Disable kill cam: On

-          Disable kill feed: Off

-          Headshots only: Off

-          Team balancing: Off

-          When balancing occurs: After a mirror match

-          Disable kill cam: on

Tie game: Host will select the map, in case of a tie on Assault, Hybrid or Escort a preset Best of One to be played. The team that captures the first objective fully, on the first point of the control map will win the tied map


Every member of the team participating in the tournament will be required to check into each round of the tournament that they are playing in. (e.g. for a tournament with 7 rounds, there will be 7 check-ins required). PLEASE NOTE: DEADLINE FOR CHECK-IN IS 10 MINUTES PRIOR TO THE OFFICIAL START TIME OF THE TOURNAMENT AND EACH ROUND.  Players may check in at any time before the deadline.  Players who fail to check in before deadline will automatically be disqualified from tournament. You may check in anytime by going to your (MY BATTLES) page.



Only the clan leaders are required to submit game results after each match.  The timeline to submit results will be predetermined before each tournament and will be details of the match will be posted in your (MY BATTLES) page under (Play schedule) Failure to submit your game results by the preset deadline will result in disqualification. Clan leader can submit their game results in their (MY BATTLES) page. We encourage good sportsmanship and ask that all clan leaders submit their game results regardless of whether they win or lose this will help keep the tournament running smoothly.


We recommend that evidence is taken with the consoles built in recording system. The winner should take a video or screenshots of each games results in case evidence is needed for a dispute. All evidence should be clearly visible and contain the game score, all players on both teams, and a time stamped.  Submission with multiple images and/or links should be compiled and submitted as one file.



If you have already checked-in and still unable to get in contact with your opponent 15 minutes after the official start time of your match, simply go and submit your results and claim the match as a win.



False evidence submitted by players may result in immediate account suspension and penalty fees. (1st offence = 30 days/$25, 2nd offence = 60 days/$50, 3rd offence = ban)



In the case that a player(s) disconnects during the game, the team is allow to continue to play the match at a disadvantage.


If the host gets disconnected and causes a connection issue for all the remaining players to continue playing, then the hosting team will forfeit the match to the opposing team.

Code Of Conduct:

All players are expected to maintain respect for one another and for all Tournament staff. Any player behaving inappropriately, or not competing in compliance with these Official Rules, may be immediately disqualified from a Tournament and forfeit all potential prizes. Inappropriate behavior includes, but is not limited to, the following:


·         Swearing, screaming or threats

·         Harassment

·         Violence

·         Collusion

·         Cheating of any sort through any means

·         Intentionally delaying or slowing gameplay

·         Intentionally disconnecting network cables

·         Intentionally interrupting network connectivity

·         Abusing in-game mechanics

·         Any other known or unknown manner of tampering with gameplay



Claiming prize maybe subject to ID verification.